#include <stdlib.h>
#include <stdio.h>
#include <SDL.h>
void menu()
{
    int continuer=1;
    SDL_Surface *ecran = NULL, *imageDeFond = NULL;
    SDL_Rect positionFond;

    positionFond.x = 0;
    positionFond.y = 0;

    SDL_Init(SDL_INIT_VIDEO);

while (continuer=1)

    ecran = SDL_SetVideoMode(800, 600, 32, SDL_HWSURFACE);
    SDL_WM_SetCaption("Labyrinthe", NULL);

    imageDeFond = SDL_LoadBMP("menu.bmp");
    SDL_BlitSurface(imageDeFond, NULL, ecran, &positionFond);

    SDL_Flip(ecran);

    SDL_FreeSurface(imageDeFond);
    SDL_Quit();

    return EXIT_SUCCESS;
}
